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    Experience Points Variant

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    Should we include this into the game?

    [ 5 ]
    100% [100%] 
    [ 0 ]
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    Total Votes: 5
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    Draxion
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    Experience Points Variant

    Post by Draxion on Mon Apr 04, 2016 1:09 am

    Experience Points Gaining Variants


    Hello dear D&D members,

    After much thinking and getting ideas from a few members, I have decided to make a few variants to the rules about gaining experience points. Originally you were only allowed to gain experience points from either fighting battles or completing quests, but I would like to introduce into the game more ways of gaining the points from doing various tasks. Please vote whether you like this idea or not after reading this post thoroughly.

    Here are the variant ways of gaining experience points.

    • Bluffing: successfully catching a bluff.
    • Crafting: successfully crafting a single item.
    • Diplomacy: successfully changing the attitude of an NPC.
    • Disable Device: successfully disabling a trap.
    • Intimidate: successfully intimidating an NPC.
    • Knowledge (any): successfully answering a question regarding the knowledge skill, or discovering something.
    • Open Lock: successfully picking a lock.
    • Perform (any): successfully on how well a performance goes.
    • Search/Spot: successfully searching for something very hard to find.

    The amount of experience points you gain depends on how well you succeeded on the task.

    Rate of Success
    Condition of Success
    EXP Gain
    Normal5-10 above DC50 EXP
    Good11-15 above DC100 EXP
    Great16-20 above DC150 EXP
    Amazing20+ above DC200 EXP

    *** If you have any suggestions or ideas regarding this, please feel free to reply below. ***


    Last edited by Dungeon Master on Sun Apr 10, 2016 12:05 am; edited 2 times in total
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    Agriard
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    Re: Experience Points Variant

    Post by Agriard on Mon Apr 04, 2016 8:54 pm

    I don't think crafting should be one since you can earn gold that way too.
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    Priah Garlas
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    Re: Experience Points Variant

    Post by Priah Garlas on Mon Apr 04, 2016 10:30 pm

    I concur with Agriard on that. That goes the same with Peform too.
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    Starkiller
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    Re: Experience Points Variant

    Post by Starkiller on Mon Apr 04, 2016 11:54 pm

    I disagree with you two. Crafting is a skill and I think since its skill you should get experience as well as gold.

    Kolalia Heaven
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    Re: Experience Points Variant

    Post by Kolalia Heaven on Tue Apr 05, 2016 12:57 am

    on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?

    Or keep searching for monsters to 'spot' them? To purposely get the EXP.  Could just limit it.
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    VerniusNightshade
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    Re: Experience Points Variant

    Post by VerniusNightshade on Tue Apr 05, 2016 4:58 am

    Kolalia Heaven wrote:on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?

    Or keep searching for monsters to 'spot' them? To purposely get the EXP.  Could just limit it.
    well i think it should be limited to like hidden doors, traps, special items or the like. But foraging for berries probably could count but only once per day i think.
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    Draxion
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    Re: Experience Points Variant

    Post by Draxion on Tue Apr 05, 2016 7:21 am

    VerniusNightshade wrote:
    Kolalia Heaven wrote:on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?

    Or keep searching for monsters to 'spot' them? To purposely get the EXP.  Could just limit it.
    well i think it should be limited to like hidden doors, traps, special items or the like. But foraging for berries probably could count but only once per day i think.

    Honestly didn't think about that part. Maybe Search/Spot will be limited to only special things as @VerniusNightshade said. I will be the one to determine whether it's worth EXP or not.

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