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Experience Points Variant
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Agriard
Draxion
6 posters
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Should we include this into the game?
Experience Points Variant
Experience Points Gaining Variants
Hello dear D&D members,
After much thinking and getting ideas from a few members, I have decided to make a few variants to the rules about gaining experience points. Originally you were only allowed to gain experience points from either fighting battles or completing quests, but I would like to introduce into the game more ways of gaining the points from doing various tasks. Please vote whether you like this idea or not after reading this post thoroughly.
Here are the variant ways of gaining experience points.
• Bluffing: successfully catching a bluff.
• Crafting: successfully crafting a single item.
• Diplomacy: successfully changing the attitude of an NPC.
• Disable Device: successfully disabling a trap.
• Intimidate: successfully intimidating an NPC.
• Knowledge (any): successfully answering a question regarding the knowledge skill, or discovering something.
• Open Lock: successfully picking a lock.
• Perform (any): successfully on how well a performance goes.
• Search/Spot: successfully searching for something very hard to find.
The amount of experience points you gain depends on how well you succeeded on the task.
Rate of Success | Condition of Success | EXP Gain |
Normal | 5-10 above DC | 50 EXP |
Good | 11-15 above DC | 100 EXP |
Great | 16-20 above DC | 150 EXP |
Amazing | 20+ above DC | 200 EXP |
*** If you have any suggestions or ideas regarding this, please feel free to reply below. ***
Last edited by Dungeon Master on Sun Apr 10, 2016 12:05 am; edited 2 times in total
Re: Experience Points Variant
I don't think crafting should be one since you can earn gold that way too.
Agriard- Posts : 317
Crystals : 3280
Join date : 2016-02-17
Age : 25
D&D Character sheet
Name: Agriard
Hit Points:
(20/20)
Experience Points:
(2680/3000)
Re: Experience Points Variant
I concur with Agriard on that. That goes the same with Peform too.
Priah Garlas- Posts : 280
Crystals : 3239
Join date : 2016-02-19
Age : 25
D&D Character sheet
Name: Priah Garlas
Hit Points:
(11/11)
Experience Points:
(940/1000)
Re: Experience Points Variant
I disagree with you two. Crafting is a skill and I think since its skill you should get experience as well as gold.
Starkiller- Posts : 511
Crystals : 3513
Join date : 2016-01-21
Age : 25
Location : Oklahoma
D&D Character sheet
Name: David
Hit Points:
(12/17)
Experience Points:
(2280/3000)
Re: Experience Points Variant
on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?
Or keep searching for monsters to 'spot' them? To purposely get the EXP. Could just limit it.
Or keep searching for monsters to 'spot' them? To purposely get the EXP. Could just limit it.
Kolalia Heaven- Posts : 292
Crystals : 3249
Join date : 2016-02-18
Age : 29
D&D Character sheet
Name: Kolalia Heaven
Hit Points:
(5/11)
Experience Points:
(1890/3000)
Re: Experience Points Variant
well i think it should be limited to like hidden doors, traps, special items or the like. But foraging for berries probably could count but only once per day i think.Kolalia Heaven wrote:on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?
Or keep searching for monsters to 'spot' them? To purposely get the EXP. Could just limit it.
VerniusNightshade- Posts : 628
Crystals : 3586
Join date : 2016-03-12
Age : 33
D&D Character sheet
Name: Andreas Vox
Hit Points:
(11/18)
Experience Points:
(2677/3000)
Re: Experience Points Variant
VerniusNightshade wrote:well i think it should be limited to like hidden doors, traps, special items or the like. But foraging for berries probably could count but only once per day i think.Kolalia Heaven wrote:on the search, what happens if you say...you keep searching berries just to gain EXP? Or do you mean another way?
Or keep searching for monsters to 'spot' them? To purposely get the EXP. Could just limit it.
Honestly didn't think about that part. Maybe Search/Spot will be limited to only special things as @VerniusNightshade said. I will be the one to determine whether it's worth EXP or not.
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